This sketch here was the very basic design for my level. it takes place in the cargo bay area that is close to the main boss. In this image I have included some of the basic game mechanics, including the character, the enemy, a pick up box and a hackable mech.
The reason I chose to use a dark blue background is because the lighting in this part of the level is going to be very dark and dismal to try and set the mood for the final fight. i have also gone with the greys to symbolise a very industrial/militarised feel.
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